![]() In proportion to Cloud the beta Buster Sword looks longer. In the beta the Materia slot takes up a larger percentage of the sword’s width. The proportions of Cloud’s Buster Sword are different. See this shot from Unseen64 for comparison. The beta shows us Cloud’s earlier “realistic CG self”. (For a clearer view of this image, see the picture that was once found on the now-deleted Japanese site for the original FFVII, a beta version of this well-known CG shot.) The “Finished” game is released in Japan. The last files of the first Japanese release of FFVII are modified. (It is unknown to me if any differences aside from the language exist in the English FFVII Tobal demo.) The English version of Tobal and the demo is released in North America. The last English FFVII demo file is modified. Tobal No.1 is released in Japan, along with a Sampler Disc containing a demo for FFVII. The last Japanese FFVII demo file is modified. GameFan Volume 4 Issue 5, which contains the interview analyzed here, is released. “Development of Final Fantasy VII resumed in late 1995, and required the efforts of approximately 120 artists and programmers, using PowerAnimator and Softimage|3D software and a budget of more than US$30 million.” – Unseen64 Click on the interview scans to enlarge! Timeline Editing and additional notations by GlitterBerri. Shademp comments on the differences between the final game and these Final Fantasy VII prerelease screenshots seen in an FFVII teaser that appeared in the May, 1996 issue of GameFan magazine.
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